I use this blog as a virtual - rather messy - desk where I can pile up all the things I want to keep for future reading/viewing.
Thursday, December 18, 2008
Sunday, December 14, 2008
AnimationMentor - Class 2 Week 11 - Weight Lifting
My initial plan proved to be rather long and complex. I cut it down (for now) so that the assignment includes the main 'thing' - weight lifting. For some reason the rendering didn't come out very good. The animation is unclear because of the shadows. I'll give it another run tomorrow. Because of today's deadline this will be my 'graded' version.
Tuesday, December 2, 2008
AnimationMentor - Assignment Week #9
After adding more of the breakdowns I needed to adjust lot of the timing as well and realized that much needs to be cut out to fit the animation within the given frame limit (250). This is the full version that I'll edit:
We have another two weeks to complete this project. That means now to go over all the arcs and refine them, making sure that stewie looks really alive and the box looks really full of heavy gold bars (or cash)! Refine all the poses, timing, etc. Lot more to do! Also I'll try to fix up the set and of course the red alert. And the mask for stewie seems like a must.
Thursday, November 20, 2008
Week 8-11 Assignment - Push a heavy object
I've put down the initial poses of the planning stage so that the story is clear. The next step is to go over the entire animation and clean up the timing and the current poses. Also to build the set. I'll get to it just now...
Almost forgot, the story goes like this. Stewie is in a desperate financial situation (depression 2008) and decides to rob a bank and get all the gold bars from the safe. The quickest way to get the gold to the truck waiting downstairs is through the plank he set up for this.
Friday, October 31, 2008
Saturday, October 11, 2008
AM Class 2 - Assignment Week #2 - Take a step to the side
And of course in the meantime class 2 started. As I gathered from the class curriculum, there will be only 2 main final assignments this term. We drill down into the very details of the workflow and the actual animation, from taking reference, planning, blocking out the shot, revisiting all the time, cleaning up the shot with squash and stretch, overlap, etc. I'm finally done with the blocking part. It changed greatly from the initial reference to make the shot work for ballie.